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Meita is a small, coastal city of trade import on the northern coast of Etera. Established under the Verk Empire as a shipping town, its grown into a thriving, coastal city-state in a strategic location for import and export through the Wildlands. The city features functional, almost depressing architecture in its oldest wards, spreading out into a vibrant, eclectic visual of the different cultures that have made their way to Meita.

The city's exterior wall is constructed and brought by never-melting ice, amassed with gates and portcullises held up by chain mechanisms in the wall. They are defended by Glass Walkers - guards specializing in defending on and around the ice and snow. Along the coastline the walls extend into the ocean, diminishing in steps and changing to protective spires placed within the harbour. Two submerged gates sit recently completed to protect the city from sea-based assault, and control the ebb and flow of ships in and out of the busy harbors.

The surrounding forests show habitation from a group of Huge dire wolves with sapient intelligence, having been brought in by the Mother's insistence.

Eisfel Harbor

The northern docks of Meita are divided in two with the eastern portion being the Eisfel Harbor where the Foe-Beater sits pride of place among the waves - a reminder to Meita's success in recent naval undertakings, and the defense it will mount. Beneath the waves, a dozen ships sit sunk, with many more anchored in its ever-busy harbor.

  • Little Innsmouth - Within the sunken ships beneath the waves, a neighborhood of those that feel closest to the sea is developing. The ships have been cleaned out, partially repaired, and rendered sustainable through various heating sources and waterproofed biomechanical aid. Those beneath the waves have christened it 'Little Innsmouth', and typically work around the docks, help around ships, break ice, and keep traffic on the right direction.

Vauxibrand Wharf

The Vauxibrand Wharf Is the western half of the docks. The wharf is primarily known as a vector with which the Syndicates based themselves when the city was overrun by criminal organizations. Large warehouses store and house goods - biomechanical, magical, or mundane. It's smaller than the Eisfel Harbor with less organization.

  • The Creeping Tooth Treasury - If you need to buy or sell something, anything, this is the place. They usually pay out - and quickly. As long as you don't ask too many questions.

Ochre Overlook

The Ochre Overlook district is the oldest non-governmental district of the city. It is where the wealthier merchants, clientele, and visitors tend to congregate. It is built around the relocated city square, where a much-disliked statue known as the Monument of Light has replaced the Pillar of Trade and is known simply as The Spire among its denizens. It is here the Velvet Garden is built, home of the city's greatest benefactor and center of Her worship. Along the streets are poles that hold palace lanterns that give a faint flickering firelight through the streets at night.

Further in the district they give way to softly glowing crystals of ice that hover in the air and dance with inner blue light. The people in the district appear as well-dressed nobles, wearing finer clothing, jewelry, and perfumes. Street performers come here most often to earn their pay, but stick to the main town center to avoid any backlash.

A beautiful mural painted by Phosphora brings newcomers to pause and to gaze in rapt wonder at the beautiful linework, and vivid colouration. It tells the, dramatized, story of Meita's defense against Ixorad.

  • Silver Willow - A bath house in the stylings of the East, set into the side of a steep hill. The sound of burbling streams can be heard on approach, and the gentle wafting of a large willow tree with wispy, silver leaves dancing in the wind give it a serene air. A large building in the Overlook, its services can be tended by the poor and wealthy alike with a wide variety of baths. A veritable gateway to the Nebulous East.
  • Gaming Hall - A local attraction equipped for virtually any games people may wish to partake in. There are no promises of cash or coin - no wagers or slot machines to be pulled for the chance of coin. Just the appreciation and fun of games in all their forms.
  • The Velvet Garden - A lavish inn, theatre, and whorehouse serving as the center of the Mother's worship. Renowned for high-end entertainment, service, and foods where all are welcome - poor and wealthy alike.

Alisaie Market

If the docks are the heart, the Alisaie Market is the veins of Meita. The streets follow the natural path of the Prom in an ovoid shape forming the edge of the city's main districts by the seaand has become the center of most mercantile business. A bazaar of sorts is set up in the center of the district where carts, tents, stalls, and buildings are set up anew each day as an open market where venders each vie for coin from passersby.

The Alisaie Market contains a variety of low to mid cost goods, from glassworks, to food, to whitesmiths, to cobblers, to food. The real attraction is the city's gastronomy, boasting a wide variety of foods from all over Chronus as it passes through their ports.

  • Meitan Promenade - The Meitan Promenade, or simply the Prom to the locals, is a 2km long promenade overlooking the bay filled with a variety of inns, taverns, and restaurants.
  • Silent Crane Garden - A recent addition, the Silent Crane Garden is a large clearing of serenity right at the heart of the Alisaie market with deep influence from the East. A place one can learn patience amid the Kanzan Spirit Blossom trees. Within sits a relief of Arshea, The Kind Stranger, and The Great Mother.


The northern sea's harsh cold fronts typically keep its weather cool, even during the hottest days in Erastus, while colder monthes freeze the harbour and need icebreakers to allow ships passage in and out of its docks. As such, the city still operates throughout the entire year and the diligence of the townsfolk keep everything moving with practiced ease.

It is not uncommon for weather to experience unique patterns, growing uncharacteristically hot in summer, or sinking into an arctic chill during the winter monthes. Often, this is seen as good or ill tidings for the year's ships, depending on the length, and time of day it arrives.


Even before the Mother's arrival, Meita was filled with hardy, resilient folk with an inclination towards food and fishing. Having grown from the Verk Empire, the imperial roots have never quite faded, and they often are more friendly and trusting to those that bear obvious arms and armour, in spite of the law against weapons and armour being owned by civilians. Though that law still sits on the books, it's enforcement has been lax since the Rebellion's aid with the criminal syndicates that took over the town before Babel's re-christening.

Since the Mother's arrival, and subsequent embrace of the city, the Meitans have undergone a change, heralded by the quiet that settled over the town as they began to communicate not with words, but their minds directly. Though the need of basic necessities such as food has long left them, the city's gastronomy and fishing culture still live. With it deeply entrenched in their culture, fishing and eating has become more of a leisure, with strange fish starting to swim the surrounding seas, blessed with exotic flavours and hunted just for that. Traditional methods of fishing have grown and expanded, with many taking a more direct route; warping their flesh and diving in with nets, spears, and claws.

Though now eldritch entities known as Daughters and Granddaughters walk Meita's streets, its inhabitants are well aware how their outward appearance may make outsiders uncomfortable. Visitors are treated to more idealized versions of themselves - humans, dwarves, elves, halflings, and a mix of many others. Even this is not without the airs of the unsettling. A city alive and connected visitors find themselves unable to accidentally bump into anyone, requests for food or objects acknowledged and delivered by another with nary a word, and eyes that glow in the dark. Little signs that leave even the most pleasant of visits with just a touch of questions in the back of one's mind.

The truly canny will see this mien broken by some - beautiful cloth and fabric growing from one's flesh, heels that form a mockery of anthropoid feet, carefully hidden fleshy matter where cloth should be, chests that never rise or fall with breath.

Since they have welcomed the Mother's embrace, the city has transitioned towards lofty ideals. All members of the interconnected community are to have a say in governance, and have built themselves on the ideals of living their lives to the absolute fullest, whether this means feasting, gardening, trading, adventuring, partaking of each others bodies, or any number of other activities. All with a love for one another.

Notable Presences

Within Meita's frosty walls reside a few notable entities. Be they longborne natives, divine in nature, or newcomers.

  • The Mother - The head of the Family that has taken root in Meita and beloved matriarch that has brought all into her embrace, guiding Meita into a new beginning.
  • Timora Pericol - One of the Mother's Daughters and former mayor of the city. With its new ideals, he now takes on a more 'first among equals' role when it comes to governance.
  • Mal - Daughter Devi of the Family, Mal is a little naïve, but preaches the Mother's teachings with an unmatched verve and strength of faith.
  • Captain Vautha - Admiral of Meita's ships, Captain Vautha is an orchish Daughter originally brought in under Timora's guidance. Knowledgeable, determined, and brave, she holds everyone to high standards - herself included.


Imperial Roots

Once a useful shipping town for the Verk Empire, Meita has since grown from these roots into a thriving, coastal city-state on the northern shores of Etera. The sea’s harsh cold fronts typically keep it’s weather cool even during the hottest days in Erastus, while colder monthes freeze the harbour. Despite this, the town still operates throughout the entire year and the diligence of the townsfolk keep ships moving in and out of the docks with ease.

Since the Rebellion, the town's economy has exploded. Once primarily used to transport food products, now it thrives on open trade between the various cities and towns of Etera, but hasn't forgotten it's gastronomic roots. Due to the the difficulty of transporting goods through the wildlands, many settlements have chosen to transport their wares through Meita's ports, allowing a wider range of purchasing options.

During the Empire’s conquest across the continent, the town was repurposed to transport military goods and personnel. After the empire slowed its advance this restriction was released, bringing a ban on transporting weapons and armor into and out of the town. Since then, mayor Timora Pericol has lifted enforcement of this ban, though it still remains on the books.

Effects from the Rebellion

More and more settlements grew wary of using typical trading channels causing the economy of Meita to decline. To compensate for this the mayor, temporarily lifted the enforcement ban on weapons and armor in secret to try to jumpstart the economy. While this helped in the short-term, over time black market groups started to seize the opportunity to transport their goods through official channels.

The Corruption of Meita's Ports

Most notable among the black market groups formerly inhabiting the town was The Teal Ripple. Enfalor, one of its leaders, has been rumored to be active in Meita. Aside from this, minimal information had been passed to other towns and cities, as the syndicates had a stake in the town’s elected board. Reports made to the Empire on the condition of the town had been compromised, and no support to mend the situation from Imperial troops would be sent.

With the chaos in the town becoming more rampant, a divide emerged among its people. While some are tried their best to still live an honest life, others welcomed the chaotic nature of the syndicates. Looting, bribery, and involvement in the black market became commonplace in the streets. Those who resisted were labelled traitors to the Empire and shipped to the capital.

Cleaning Up Meita's Streets

After some time Timora managed to get into contact with rebel forces, and urged them to assist removing the black market groups from Meita. In exchange for this, he defected from the Empire and supported the rebellion. Several weeks later, a large scale battle between rebels, the black market groups, and winter wights seized the town. The rebels easily decimated the winter wights and black market groups, and after having a brief spat against one of the Teal Ripple's Loyal Precepts, Profit, the day was won. Meita was officially liberated from its controllers.

Cod Wars

Since the success of the Rebellion, Timora and Alaine sought forge an identity of their own, free of the Empire's rule. The first step was establishing themselves as a city-state under their own power, and establish their waters as protected. This came with growing pains as nearby settlements held disputes over what was considered theirs after they expanded to 4 nautical miles.

A conference was held between nearby settlements and several sought to extend the limits of their own territorial waters to 12nmi, but with no firm decision reached Meita unilaterally expanded its territorial waters to this limit and banned outside fleets from fishing in these waters. With others refusing to accept this decision, Captain Vautha was brought on board after a threat of damage and danger to life began to arrive as foreign fishing trawlers began to make themselves known alongside naval forces.

In efforts to protect what they believed was theirs, Vautha spearheaded non-lethal counters, using hawsers to cut nets from foreign fishing boats, and causing damage with ramming attacks. Each confrontation ended with a Meitan favour until the other settlements were forced to withdraw and accept their territory, and a 50 nautical mile area around their territory they would be allowed to fish in, provided they were escorted by Meitan vessels.

Meita's Elected Board

Once, the administrative personnel of the town had been replaced to monitor the mayor's actions and allow the syndicates to continue running the town. Since the removal of these syndicates, mayor Timora Pericol and his assistant Alaine Pericol have resumed normal operations of the town with Captain Vautha providing her maritime assistance where needed.

Fishing Festival.jpg

The Meita Fishing Festival

The Meita Fishing Festival is held annually near the founding date of the town, between the days of Gozran the 1st to Gozran the 7th. Many fisherman in the town compete to see who can reel in the liveliest fish. The festival itself is widely celebrated, with many artisans in the town also selling and advertising their best work.

After the rebellion succeeded in defeating the Verk Empire, as a gift Meita opened the Fishing Festival up to non-Meitan residents.