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Mythic Patrons are deities, powerful outsiders, unique mythic creatures, and other entities capable of granting mythic power to others by becoming Patrons (as the drawback in mythic traditions). Mythic Patrons can usually have any number of creatures that they grant power to, similar to deities granting spellcasting power to mortals, but most have strong preferences and demand some sort of obedience from their followers.

Even the kindest (or strangest) patrons have expectations of their followers - for they have their own agendas, and those never quite match the desires of mortals who ask them for power...

Court of Seasons

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Alignment: True Neutral

The Court of Seasons is the unified power of the fey, who have settled their differences and allowed two of their princesses to wed and ascend to the status of fey queens. Queens Mara and Tara share the throne of the court, issuing proclamations and granting power together. They are particularly fond of mortals who seek unity and harmony, as well as wielders of fire and ice.

Eirwenaax, the Dragon of Frost

Eirwenaax

Alignment: Chaotic Neutral

Eirwenaax - or, less formally, Eirwen - is a Mythic White Dragon who rules an expansive frozen territory as its ruler. Old and strong enough to have surpassed some of the feral traits that white dragons are normally known for, Eirwenaax now seeks to tempt powerful mortals to his side to counteract the growing threat of other figures that stalk the land.

Iris, Goddess of the Dawn

Iris

Alignment: Neutral Good

Iris is the goddess of the dawn, a primal force of light and life that offers salvation, redemption, and encouragement to those who are in need. A somewhat busy goddess, she often travels around to one place or another in pursuit of darkness. Unlike most patrons, Iris is willing to accept followers of any alignment, although she actively pushes them to better themselves. (Anyone who's already good enough usually gets nudged toward another patron who can better fit their long-term goals. After all, the dawn always makes way for the day.)

Lusine, Goddess of the Moon

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Alignment: Chaotic Good

Lusine is the goddess of the moon orbiting Etera's world. Whimsical and free-spirited, she loves the adoring looks of mortals looking into the sky as she passes by, and she encourages revels and celebrations during the night.

Although somewhat wilder than her tidy and proper appearance suggests, Lusine is fundamentally good at heart and mostly just wants people to leave the burdens of the day behind and feel free to be themselves at night.

She is particularly fond of good-aligned lycanthropes and often sends them good dreams on the night of the full moon to tell them the best places to hunt. These dreams are known as Lusine's Gift among lycanthropes and indicate general favor from the goddess.

Pescyra, Queen of Dis

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Alignment: Lawful Evil

Pescyra, the Queen of Dis, is the second-in-command of the Second Layer of Hell.

Exactly what it takes to qualify for making a bargain with Pescyra is unclear to anyone outside of the upper ranks of Hell, but mortals who show particular power or promise are much more likely to get offers. Or, of course, someone can simply visit Dis and petition to meet her in her palace.

Sorathel, The Keeper

Sorathel

Alignment: Neutral Good

Sorathel is currently on a shift as the Keeper (head warden) of the Bastille of the Iron Lord, a prison facility designed to contain mythic creatures, unique demonspawn, and various other entities that people want to keep alive but are much too dangerous to store in a regular prison. She performs this job out of a sense of duty to her goddess and reliably completes all aspects of the position, but is looking forward to her shift as Keeper being over with.

As part of her duties as Keeper, Sorathel is willing to serve as a Mythic Patron for individuals working as Wardens for the Bastille of the Iron Lord. After all, it often takes a mythic creature to capture another one and bring it to justice. Sorathel is responsible but firm in her demands, even when they inconvenience those obeying her; among other things, her followers must uphold the Paladin's code of conduct (even if they are not Paladins) and regularly perform duties on behalf of the Bastille.

Ssila’meshnik, the Colorless Lord

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Alignment: Chaotic Neutral

Ssila'meshnik, the Colourless Lord is the gender-fluid protean lord of fate, freedom, and paradox, and the most prominent protean lord. As perhaps the most notable example of the chaotic proteans - although that, itself, is somewhat inaccurate as a description due to the very nature of proteans - he is both massively powerful and very difficult to understand on any meaningful level. Only a few of the gods seem to truly comprehend his intellect and purpose. Pharasma, certainly, often has dealings with him when he arrives in the Boneyard to help argue a particular case. Yidhra (below) shares his interest in paradoxes and gets along quite well with him, despite their fundamentally different origins and statuses (she is a full deity, while protean lords are demigods).

Vichear, Seeker of Knowledge

Vichear

Alignment: True Neutral

Vichear, often known as the Seeker of Knowledge, is an enigmatic figure who roams the world in apparent pursuit of rare or forgotten lore. While clearly powerful enough to defend himself, he seems disinterested in getting personally involved with things, saying "It is not a historian's job to dictate history, only to write it". That said, he doesn't seem to mind teaching others how to do things for themselves, and actively praises those who seek to expand their knowledge.

Yidhra, Goddess of Dreams and Paradoxes

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Alignment: Lawful Neutral and Chaotic Neutral

Yidhra is the Goddess of Dreams and Paradoxes - a strange being who embodies mutually-contradictory ideas and somehow manages to make sense even when she's making no sense at all. Most people try to avoid thinking too deeply about this, finding that trying to properly define her simply makes their heads hurt. To summarize how it looks from the outside, however... what Yidhra says is often contrary to what she does, what she does is often contrary to the end result of a situation, and the end result of a situation is usually in her favor. She is an Outer God, one of the true deities of the Dark Tapestry alongside entities like Azathoth and Yog-Sothoth, although broadly more personable than most of her eldritch fellows. At times, Yidhra has also acted as a harvest goddess and protector of livestock, though she's never bothered to explain this. Her followers are well aware that trying to find sane and reasonable explanations for everything Yidhra does is a fool's errand (which doesn't stop some of them from trying anyway).

Yidhra enjoys interacting with mortals, who are her primary source of entertainment in the world. She is a popular goddess among those who simply want to have fun and enjoy being pranked as much as they enjoy pranking others, as well as people who feel like some philosophical topics are more complex than a simple good/bad, lawful/chaotic view.

The Young Master

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Alignment: Lawful Neutral

The Young Master is the proprietor of The Golden Lamp, a store located in Babel. As a patron, he sometimes grants great power and abilities to those he believes sufficiently capable of bringing him treasures and other items of value. While rather business-minded that way, the ease with which he can grant Wishes to people means he's also more present and immediately useful than many other patrons are.

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